News Ticker

4th server Anniversary event started! Happy hunting and happy birthday Chillerians!

4th server Anniversary event started! Happy hunting and happy birthday Chillerians!

Server website was fully rebuilt - redesign and a lot of fixes. Enjoy!

Server website was fully rebuilt - redesign and a lot of fixes. Enjoy!

There was a server update to 15.30 version (including Summer Update 2026). You need to download new client here.

There was a server update to 15.30 version (including Summer Update 2026). You need to download new client here.

Server Login PHP process was redesigned to optimize performance. It is now in testing phase so if you have any problems in logging into server - just report it on our Discord ticket system.

Server Login PHP process was redesigned to optimize performance. It is now in testing phase so if you have any problems in logging into server - just report it on our Discord ticket system.

There was a server update to 15.25 version (including vocation rebalancing). You need to download new client here.

Some people already know from the test server that a few things could not be transferred to the new engine, where it is done completely differently:

  1. Refresh your imbuements because they are bugged after update. It may broke/lower your damage, etc.
  2. Weapon proficiency is wiped/resetted. Thats why there is proficiency XP rate = X5 untill 20 of July.

There was a server update to 15.25 version (including vocation rebalancing). You need to download new client here.

Some people already know from the test server that a few things could not be transferred to the new engine, where it is done completely differently:

  1. Refresh your imbuements because they are bugged after update. It may broke/lower your damage, etc.
  2. Weapon proficiency is wiped/resetted. Thats why there is proficiency XP rate = X5 untill 20 of July.
Most Powerful Guilds

September UPDATE News

Make Believe Update — Summer Update 2026 is finally complete!

Hey everyone!

Once again, a lot is changing... and at the same time, not that much. 

We are finally adding the last missing part of the Summer Update 2026, which means that we can now officially consider this update fully completed. This time, we are introducing the content related to the Make Believe quest.

So why is it both a big and a small update at the same time?

On paper, it is basically one new quest — new hunting grounds, bosses and loot. However, this content also introduces a new top hunting spot, new end-game bosses and completely new best-in-slot items.

There is also one interesting fact behind this update. Looking at all of the updates released during more than 4 years of CHILLERA.NET, this is actually the biggest one so far when it comes to the amount of work, code and overall complexity.

The update affects 168 files and adds a total of 13,504 new lines of code. That is... a lot. And as everyone knows — more code also means more opportunities for bugs. HEHE 

Without making this introduction any longer, below you can find an almost complete changelog of everything included in the update.

We also want to point out that our testing phase was a little less extensive this time, so some parts of the update may still receive additional balance changes in the coming days. This mainly includes the damage of the new monsters and bosses, as well as some vocation balance changes.

Because of that, please do not treat every number or balance change listed below as something that will stay untouched for a long time.

As always, we will appreciate every piece of feedback — and not only the negative one, but the positive one too. Because when something is wrong, everyone is always the first one to complain. XD

And finally, for the first time in CHILLERA.NET history, we can officially welcome Stellar Moonsilver items. These items are stronger than the Grand Sanguine equipment, so to all rare item collectors and boss hunters — good luck and happy looting!


New Content — Make Believe

  • Added Thalassara, Radiant Ascendancy and Radiant Skyhold, including new monsters, hunting grounds and connections between areas.
  • Added boat travel between Venore and Thalassara.
  • Introduced the Devoted Radiants system, allowing players to collectively unlock stronger versions of the creatures through hunting.
  • Added Mimar Haffar, Maior Domus and the multi-stage Phosphorus encounter.
  • Introduced selectable boss difficulties, difficulty progression and a party preview of rewards and modifiers.
  • Added a practice mode for learning encounters without death penalties, rewards or progression.
  • Added Make Believe rewards, including Moonsilver equipment, collectibles, a mount, titles and achievements.
  • Introduced bad luck protection for selected rare rewards.
  • Added progression-based shortcuts and passages.
  • Increased the damage dealt by Radiants and Devoted Radiants.

Crafting, Outfits and Trading

  • Added Wayland Smythers, who crafts Stellar Moonsilver weapons.
  • Added server-wide announcements for successful Stellar weapon crafts.
  • Players can exchange scraps with Wayland for the Illuminated Warrior outfit and its addons. Unlocks apply to both male and female appearances.
  • Expanded Yasir’s buying list with Moonspawn creature products and Make Believe boss figurines.
  • Updated Stellar Moonsilver weapon bonuses, including vocation-specific spell enhancements.
  • Added missing Life Leech imbuement options to selected wands and rods.

Balance and Gameplay

  • Increased the damage of Divine Barrage and Ethereal Barrage.
  • Improved selected Monk spells, reduced their cooldowns and increased the range of Devastating Knockout.
  • Improved Spirit Mend and Harmony. Harmony healing now benefits both the Monk and a selected nearby party member.
  • Adjusted selected Wheel of Destiny spell bonuses for Druids, Sorcerers and Monks.
  • Increased the availability of selected creature products from Werebadgers, Wereboars, Putrid Mummies and Undead Elite Gladiators.
  • Increased the chance of receiving a Soul Core of the same creature through the Soul Pit system.
  • Added the option to remove regular Rotten Blood taints while preserving the final taint. Full cleansing remains available.

Improvements and Fixes

  • Fixed furniture and decoration kits not being returned to the owner’s inbox after leaving, losing or transferring a house.
  • Fixed cases of “ghost” party members remaining after death and disconnection, which could interfere with party functionality and shared experience.
  • Restored Enter-key confirmation when selecting a house in the teleport cube.
  • Raised the level requirement for speaking in Advertising and World Chat.
  • Added unified public-channel muting, an unmute option and messages showing the remaining mute duration.
  • Updated map areas, spawns and item configurations required by the new content.

Behind the Update

  • 168 affected files: 107 new files and 61 modified files.
  • 13,504 lines added and 267 lines removed, covering code, configuration and data.

Good luck with the new content and see you in-game!
CHILLERA.NET Team

New era of Chillera

NEW ERA OF CHILLERA!

Those of you who have been following us recently probably already know that a lot has happened on Chillera. We are not exactly great at keeping a proper changelog — mostly because we simply cannot be bothered to write down every single change we make. So after such a big wave of updates, we thought it was finally time to say a few words about what has changed, where we are now, and what we are planning for the near future.

What have we done recently?

  • We created our own custom Chillera client.
    At the moment it is available as a web client, which means you can simply play directly from your browser. It works on Windows, macOS, Linux, Android and iOS.

    In the future, we may also compile our custom client into a regular desktop application such as an .exe. If everything goes well, this could eventually allow us to fully move away from the official CipSoft client. The official client gives us very limited possibilities when it comes to changing, improving or adding our own systems, while our custom client gives us much more freedom.

  • We completely refreshed our server websites.
    This was not only a visual redesign. We also rebuilt, fixed and improved many systems that were previously broken, outdated or simply did not work as they should.

  • We added a new "Tools" section to the website, based on open-source code from TibiaPal.com.

    You can now find various calculators, planners and character tools there. Most importantly, they are adjusted to Chillera's stage rates and server-specific bonuses.

    This is especially useful for systems such as the Wheel of Destiny. In the regular PC client, the Wheel may display standard Tibia values without taking all of Chillera's custom bonuses into account, which can sometimes be misleading. The actual bonus can only be properly verified in the Cyclopedia.

    Our website tools already include these server bonuses, which makes planning your character much easier and gives you a much better understanding of what works, how it works and why.

  • We optimized many scripts and server systems in our ongoing fight for the smoothest possible gameplay.

    There is one important thing worth explaining here, because we have seen many people claiming that "the server cannot handle the number of players". That is simply not the case.

    Even during peak hours, the physical server usually reaches only around 30–35% CPU usage and approximately 50% RAM usage at most. The main challenge is related to the architecture of the game engine itself. A large amount of game logic is processed through a single dispatcher / main execution thread, which can become a bottleneck even when the machine itself still has plenty of unused resources.

    We are still working on safely separating and optimizing more of these processes. However, even at this stage, the gameplay performance is already massively better than it was around a year ago. The difference in smoothness and overall feeling while playing is huge.

What's next?

Our number one priority is still optimization, and this will remain our main focus for the near future.

There is a simple reason for that: we do not want to push Chillera much harder with advertising until we are fully confident that the server is ready for another large increase in player activity. And yes — we already have some pretty crazy marketing ideas for bringing even more people to Chillera. But first, we want the technical side to be ready for it.

Another thing we are working on is Summer Update 2026 content. We already have the maps and are slowly working through the new creatures, including their attacks, behaviour and loot.

We still need to finish some of the hunting ground mechanics, special systems and bosses, so there is still quite a bit of work ahead of us. For now, however, this remains a secondary project.

Optimization comes first.

We will continue improving Chillera step by step, at our own pace, just as we always have.

Have fun, Chillerians! ❤️

Server update to 15.25 version

Chillera Is Back - Major Server Update

Dear Chillerians!

It has been over a year since our last major update. Apart from a handful of smaller fixes and our traditional Christmas event - which, admittedly, followed roughly the same formula as every year - not much has happened on the server.

And honestly, that should not come as a surprise. For what is probably the third or even fourth time in Chillera's history, we simply lost the spark for a while.

Chillera has never been a commercial project. It is something we create purely for fun, and we want to enjoy every stage of its development. Most importantly, we still want to be able to log in from time to time and experience the server just like you do - as ordinary, casual players enjoying the game.

As always, the spark eventually returned. We began working quietly at first, and later started sharing a few subtle spoilers on our Discord server - which you absolutely should join if you are not there already.

What initially looked like just another update soon became something much bigger.

A Completely New Approach

In the past, we purchased server updates from various third-party sources, some of which were considerably less reliable than others. Sometimes we were scammed out of a significant amount of money. Other times, we simply received poorly made builds that crashed constantly and were full of bugs.

Our veteran players know these stories all too well.

This time, for the first time in our history, we decided to do things differently: we started completely from scratch and built the update ourselves.

Using a clean Canary engine as our foundation, we gradually rebuilt, adjusted and refined the server. We also want to be completely transparent: the final stages of development were completed largely with the help of AI.

To everyone who remains skeptical about AI - we understand. However, it has now reached a point where, when it comes to server development, it is a genuine game changer.

How will everything perform in practice? We are just as curious as you are. Fortunately, we will all find out very soon on S1 and S3.


What Does the Update Include?

The update contains the complete content of Winter Update 2025, together with the latest Vocation Adjustments Release.

Alongside the new mechanics, the update introduces new locations, hunting grounds, quests and much more.

The changelog below covers our additional changes and improvements that are not directly tied to those two releases.

Low-Level EXP Stage Adjustment

We have also made a small adjustment to the experience stages for levels 1–300. The experience rates within this range have been reduced slightly.

After reviewing player progression, it became clear that the low- and mid-level stages were over far too quickly. Being able to create an account, enter the game and reach level 200 in roughly one hour was simply too fast.

We have therefore smoothed out the progression curve. As a result, the journey through the first 200–300 levels should now take approximately twice as long.

The goal is not to make the early game tedious. We simply want progression to feel more meaningful, better paced and more rewarding.


Additional Changelog

FIXES

  • Fixed double counting of points granted by Revelation Perk gems and gem upgrade points.
  • All bonuses from the Wheel and Proficiency Mastery now work correctly.
  • Fixed healing for Monk Chain Spell and Executioner Throw.
  • Fixed the Between the Lines quest for all vocations.
  • Adjusted experience values and monster resistances in Gnomprona.
  • Bulltaur and Weretiger corpses now disappear correctly.
  • Fixed issues affecting Soul War.
  • Healing and damage statistics are now displayed correctly in Skills and the Cyclopedia.
  • Task kills are now counted correctly while hunting in a party.
  • Fixed the Inkborn spawn. It now respawns only once after entering the teleport.
  • Added Stone Skins to the loot of Cursed Prospectors and Evil Prospectors.
  • Stoic Iks Casque now works correctly.
  • Fixed several houses that were not functioning properly.
  • Fixed access to the boss Vladrukh.

CHANGES

  • Adjusted the balance of spells and runes.
  • Buffed the Monk's Wheel bonuses for Chained Penance and Flurry of Blows.
  • Increased the base damage of Greater Flurry of Blows.
  • Increased overall rune damage.

Hunting Grounds - Loot Increased

  • Energy Library
  • Norcferatu
  • Podzilla

Hunting Grounds - Monster Density Increased

  • Crypt Warriors
  • Carnisylvans
  • Gnomprona
  • Monster Graveyard
  • Crystal Enigma
  • Feru Seal
  • Infernatil Seal
  • Pumin Seal — lowest floor
  • Ashfalor Seal

ADDED

  • Added approximately 45 Nemesis raid bosses.
  • Added the Isle of Ada, including all of its bosses.
  • Added the complete Graveborn Quest, including all associated bosses.
  • Added new tasks and expanded the daily task pool.
  • Added the option to choose between available daily tasks.
  • Added a Forge to the roof of the Thais depot.
  • Added Vibrancy Imbuement for boots.
  • Added Bounty Tasks and Weekly Tasks.
  • Added Soulseals to Soul Pits.
  • Added boosted creature selection starting from three stars.
  • Added return teleports to Warzones 2 and 3.
  • Added additional passages throughout the Feru Seals.

...and many more that we have forgotten.


The Spark Is Back - and This Is Only the Beginning

We are excited to finally share the results of our work with you.

See you very soon on S1 and S3.

See you in game,
The Chillera Team

Birthday and Summer Update 2025!

Happy Birthday, Chillerians!

We are starting the 4th year of Chillera.net – that’s a lot! Many of you have been with us from the very beginning, for a full three years, and you’re still here, active as ever. After so many stories, ups and downs, we’ve built a trust that keeps this community alive. Even if the server goes down for two days, you all come back like nothing happened. That’s truly magical!

Of course, attacks and problems never really stop – we still get hit almost every day, mornings and evenings – but thanks to the structure we’ve built, you barely notice. Some people even think they’re gone. They’re not – but you know what? Who cares. We move forward. This birthday motivates us to bring you new things!

Today we have two big announcements:

 

1. Summer Update 2025

We’re bringing the latest Tibia update with full content. Here’s a quick summary:

  • New areas: Book World, Crumbling Caverns, Norcferatu Dungeons, Norcferatu Fortress
  • Weapon Proficiency System: Weapons are not weaker – they’re stronger once you unlock their attributes through leveling. Check some guides before you panic!
  • New Imbuement System: On real Tibia this changes a lot, but here it’s simpler: you can make imbuement scrolls and apply imbuements without leaving your hunting spot.
  • Condition icons next to your character (Arcs): small but nice feature.
  • Critical hit changes:
    • All characters now have a base 5% crit chance and +10% crit damage.
    • Items add on top of that value.
    • Monsters have 1% crit chance on auto attacks.
    • Weapons in their basic form no longer provide crit chance.

Release date: Tuesday, September 23, 2025, after 08:00, while server daily restarts (maintenance will be extended for the update).

 

2. Seasonal Server S3

Many of you have been asking for it – and it’s finally happening! The third season of S3 is coming.

Planned launch: October 12, 2025 at 14:00 (this may still change, but we don’t expect delays).

 

What is a seasonal server?

It’s a temporary server where everyone starts from scratch, creating a fair race and fresh competition. At the end of the season, you’ll be able to transfer your characters to S1 to keep them permanently.

S3 will be identical to S1, except with slightly slower early & mid-game stages to make progression more fun. The idea has always been regular seasonal launches – maybe this time it works out!

Problems? There are always problems... But we’ll face them as we always do.

See you in the new update and soon on Seasonal Server S3 for those who want to join the adventure.
Peace! 

The fifth vocation, Monk!

Even though this update wasn’t as anticipated as the previous ones, we’re staying true to our goal from the beginning — to stay as close as possible to the latest version of Real Tibia. So here we go: version 15.01 (exactly like Real Tibia right now) and the historic fifth vocation — Monk — are now available!

Unlike previous major updates, we’re not replacing the entire engine, just building on top of what we already have. So there won’t be many extra fixes or changes this time. However, we did run into a problem from version 14.12 (which will also be included in this update) related to Charms. Because of this, there will be a big change to Bestiary and Charms.

Until now, Charm prices were set by the server (client version 14.05 and below), but since 14.12, they’re hardcoded in the client, which means we can’t keep our cheaper prices anymore. So from now on, Charm prices will be the same as on Real Tibia.
BUT! We’re doubling the Bestiary progress rate from x1 to x2, so it will be much faster to unlock your Bestiary entries.

Another big bonus of 14.12+: you can now reset Charms — no need to unlock them all anymore. You can just get 2–3 that you currently need, and reset them later when switching hunting spots.
And don’t worry — Charm reset cost has been drastically reduced. It’s not 10–20 million like on Real Tibia — it’s just 100–200k gold, basically nothing.

What’s new or changed?

  • New fifth vocation: Monk – including all related quest, boss, and monster changes, plus new items.

  • The Way of the Monk quest – a free +10 Wheel of Destiny points. Definitely worth doing, especially for Monks!

  • Charm system overhaul – the full new Charm system from version 14.12 is now in place.

  • Stash for ALL items – as introduced in 14.12.

  • Exaltation Forge small changes – Conversion now possible from anywhere on the map.

  • Cyclopedia rework – major update with lots of changes and new information.

  • Auto aim at target – new feature from 15.01. Spells like waves now auto-cast toward your selected target.
    After transferring your old config, auto-aim will be enabled by default. You can disable it in the Cyclopedia settings.

  • New Quest Log – not a big deal for our server, but it's here and much easier to read.

When?
Tomorrow, during the morning maintenance.
Stay tuned on our Discord server, where we’ll post live updates about the maintenance and let you know the moment the server is back online.