NEW ERA OF CHILLERA!
Those of you who have been following us recently probably already know that a lot has happened on Chillera. We are not exactly great at keeping a proper changelog — mostly because we simply cannot be bothered to write down every single change we make. So after such a big wave of updates, we thought it was finally time to say a few words about what has changed, where we are now, and what we are planning for the near future.

What have we done recently?
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We created our own custom Chillera client.
At the moment it is available as a web client, which means you can simply play directly from your browser. It works on Windows, macOS, Linux, Android and iOS.In the future, we may also compile our custom client into a regular desktop application such as an .exe. If everything goes well, this could eventually allow us to fully move away from the official CipSoft client. The official client gives us very limited possibilities when it comes to changing, improving or adding our own systems, while our custom client gives us much more freedom.
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We completely refreshed our server websites.
This was not only a visual redesign. We also rebuilt, fixed and improved many systems that were previously broken, outdated or simply did not work as they should. -
We added a new "Tools" section to the website, based on open-source code from TibiaPal.com.
You can now find various calculators, planners and character tools there. Most importantly, they are adjusted to Chillera's stage rates and server-specific bonuses.
This is especially useful for systems such as the Wheel of Destiny. In the regular PC client, the Wheel may display standard Tibia values without taking all of Chillera's custom bonuses into account, which can sometimes be misleading. The actual bonus can only be properly verified in the Cyclopedia.
Our website tools already include these server bonuses, which makes planning your character much easier and gives you a much better understanding of what works, how it works and why.
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We optimized many scripts and server systems in our ongoing fight for the smoothest possible gameplay.
There is one important thing worth explaining here, because we have seen many people claiming that "the server cannot handle the number of players". That is simply not the case.
Even during peak hours, the physical server usually reaches only around 30–35% CPU usage and approximately 50% RAM usage at most. The main challenge is related to the architecture of the game engine itself. A large amount of game logic is processed through a single dispatcher / main execution thread, which can become a bottleneck even when the machine itself still has plenty of unused resources.
We are still working on safely separating and optimizing more of these processes. However, even at this stage, the gameplay performance is already massively better than it was around a year ago. The difference in smoothness and overall feeling while playing is huge.
What's next?
Our number one priority is still optimization, and this will remain our main focus for the near future.
There is a simple reason for that: we do not want to push Chillera much harder with advertising until we are fully confident that the server is ready for another large increase in player activity. And yes — we already have some pretty crazy marketing ideas for bringing even more people to Chillera. But first, we want the technical side to be ready for it.
Another thing we are working on is Summer Update 2026 content. We already have the maps and are slowly working through the new creatures, including their attacks, behaviour and loot.
We still need to finish some of the hunting ground mechanics, special systems and bosses, so there is still quite a bit of work ahead of us. For now, however, this remains a secondary project.
Optimization comes first.
We will continue improving Chillera step by step, at our own pace, just as we always have.
Have fun, Chillerians! ❤️





